Age 37 Gnome Freak A/t Strategy

This is a full-elite army strategy. The first section is a summary of the stats. Second is an hour-by-hour protection strategy. Third is the detail breakdown of the population and strength numbers along with recommended spells. Fourth is the detail breakdown of the economy with spells. Fifth, there is a short science pump build. Lastly, I’ve included some tips for playing Freak successfully (without bouncing).I ran something very similar to this last age. The problem of population recovery turned out to be minor compared to gold problems. So I’ve added 50% more economic buildings, and I’ve gone with armouries instead of banks which are more efficient in this high non-peasant population. I’ve assumed 5.25 NW for elites along with MP and TW spells on defense, QF on attack, and FL and IA on constantly. The draft expenses assume $75 per soldier which is equivalent to a half-reservist, half-normal draft rate.

1 Summary

+40% Thievery Effectiveness
50% Cost of Thieves
+10% Population
Large randomness in all attacks
Every 7 Elites take up the population space of only 6 peasants
5/5 Elite – $300

-15% Birth Rates
No Access to Hospitals

32.95 Pop/acre, 67% Draft
10 Peasants – 89% BE
18.95 Elites – .42 Opnw, .3 Dpnw, and 80.7 Opa, 57.6 Dpa (or .365 Opnw, .35 Dpnw, and 70.2 Opa, 67.2 Dpa)
3 Thieves – 7.166 Tpa
1 Wizard – 1.3 Wpa
11.5 hour attack time

2 Protection

Set 55% draft rate

Raze and build:
0% Home
10% Farm
43.5% Bank
30% Armoury
7.5% Guild
5% Tower
4% Stable

Stay off 24 hours

Feb 1
Build 5 new acres
Stay off 24 hours

March 1
Build 5 new acres

March 6
Cast IA if possible
Train 400 thieves
Train the rest elites

March 7-23
Keep IA on
Train all possible elites

March 24
Cast MP
Train all possible elites

April 1
Set pay rate to 200%

OOP estimates:
415 acres
400 thieves – .96 tpa – 1.344 mod tpa
33 wizards – .08 wpa
3400 elites – 8.2 epa – 41 offensive or defensive points per acre
750 horses

As you grow raze the banks but not the farms or armouries. At 600 acres we will have grown into them.


3 Fighting Build

9% Farms
20% Armouries
14% Training Grounds
5% Barracks
7% Forts
10% Guilds
8% Towers
9% Thieves’ Dens
18% Stables

20% Alchemy
10% Tools
10% Housing
40% Food
40% Crime
30% Channeling

55(acre) + 10(peasant) + 5.25 * 18.95(elite) + .6 * 9(horse) + 4 * 4(t/w) + 6(science) = 192 Nwpa

25 * 1.1(Gnome) * 1.1(Science) = 30.25 Base Population
10 Peasants with 10% Science = 89 BE
3 Thieves * 1.4(Gnome) *1.4(Science) *1.2188(TD) = 7.166 Tpa
1 Wizard * 1.3(Science) = 1.3 Wpa
16.25 Base Elites + 2.321 + .331 + .047 = 18.95 Total Elites
30.25 Base Population + 2.7(Freak) = 32.95 Total Population
67% Draft Rate
[(8.89 D-leets *5 ) + 2.5(TW)] * 1.129(DME) * 1.0869(Forts) = 57.6 Dpa = .3 Dpnw
[(10.06 O-leets * 5) + 9(Horse)] * 1.076(OME) * 1.09(Generals) * 1.1607(TG) = 80.7 Opa = .42 Opnw

OR

Lose 1% Stables and add 1% Forts to keep .35 Dpnw.
[(10.34 D-leets *5 ) + 2.5(TW)] * 1.129(DME) * 1.0983(Forts) = 67.2 Dpa = .35 Dpnw
[(8.61 O-leets * 5) + 8.5(Horse)] * 1.076(OME) * 1.09(Generals) * 1.1607(TG) = 70.2 Opa = .365 Opnw

16 * .85(war) * .9(QF) * .937(rax) = 11.5 hour attack time in war

24/7 Spells: Fertile Lands, Inspire Army
Pre-attack Spells: Quick Feet, War Spoils
Army Away Spells: Minor Protection, Town Watch
Love & Peace, Patriotism if out on a land grab
Mage Protection Spells: Magic Shield, Nature’s Blessing


4 Economy

Gold:
Sending 10 elites twice a RL day: 10 * .08 * 2 = 1.6 elites killed per RL day
Growing 4% per RL day: 10 * .04 = .4 elites trained per RL day
(3 * .04) + .2(estimated lost on ops) = .32 thieves trained per RL day
Income: 2 * 10(peasants) * 1.2 (science) = 24 Gpa
Expenses: {[75(drafting) * 2.32(soldiers)] + [300 * .32(thieves)] + [300 * .78(armouries) * 2(elites)]} / 24(hours) + 2(wages) * .706(armouries) * 18.95(elites) = 57.5 Gpa
Balance = $-33.5Gpa

OR with 0% armouries and 20% banks

Income: [2 * 10(peasants) + 25 * .2(banks) * .89(BE)] * 1.1424(bank bonus) * 1.2 (science) = 33.518 Gpa
Expenses: {[75(drafting) + 300(training)] * 2.32(soldiers) / 24(hours)} + 2(wages) * 18.95(elites) = 74.15 Gpa
Balance = $-40.632 Gpa

Plunder and steal to cover expenses

Food:
Grown: 70 * .09(farms) * .89(BE) * 1.4 (science) * 1.25(FL) = 9.8 bushels per acre
Consumed: .25 * 32.95(population) = 8.3 bushels per acre
Balance = 1.5 bushel per acre

Runes (high estimates assuming 1150 acres and heavy fighting):
FL = 1000 * 2 = 2000
IA = 2200 * 3 = 6600
QF = 1600 *2 = 3200
WS = 2900 * 1 = 2900
MP = 900 * 3 = 2700
TW = 3200 * 2 = 6400
LP = 1400 * 1 = 1400
Pat = 4000 * 1 = 4000
MS = 1000 *.5 = 500
NB = 1200 * .5 = 600
Total runes spent: 30,300 / (24 * 1150) = 1.1 runes per acre
Runes produced: 10 * .08(towers) * .89(BE) * 1.3(science) = .93 runes per acre
Balance: -.17 runes per acre

5 Science Pump

9% Farms
10% Guilds
6% Towers
75% Schools

Science Priorities: Everything 1bpa first, then Housing 100bpa, Tools 100bpa, Alchemy 100bpa, Others 50bpa.
24/7 Spells: Fertile Lands, Mind Focus

6 Freak Tips

The two aspects of the freak personality are the population bonus and the randomness in attacking. The population bonus has been incorporated into the calculations above. In this case, it works out to a 8.2% increase in population. The attack randomness is a blessing and a curse. The blessing is that enemies are reluctant to attack. A high nwpa, a high defense at home, high Tpa, high offense for retals, and freak randomness all together should keep most attacks away. The curse is that all of a freak’s attacks need to have more offense if success is to be assured. A freak can attack regularly or even undersend, but doing so will result in a high number of bounced attacks. These are tips for keeping a 99-100% success rate.

Copy the enemy kingdom page, then get a CB and translated SoM before attacking.
When attacking a non-freak, oversend by 10% to be safe. 8% is usually enough.
Try to avoid bottom-feeding, but when you must bottom-feed, oversend by the full 10%.
When attacking another freak, oversending by 20% is safe, but 16% should usually be enough.

~ by ganes on November 2, 2007.

2 Responses to “Age 37 Gnome Freak A/t Strategy”

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