Dwarf Stategy

Disclaimer:  This is a non-freak, pure attacker strategy.  I didn’t optimize or even summarize economic buildings and numbers.  I did assume minor protection would be cast 24/7.  Fog and animate dead 24/7 are also a good idea especially in war.  I was surprised that stables didn’t help, but I’m just going by the numbers.

Assuming 200% pay rate, 10% alchemy, and 10% housing science.  (Tools would be wise as well but is not assumed in BE and building numbers here.)

27.5 pop/acre
10 peasants – 100% BE (low estimate)
7.5 dspecs
8 ospecs
1 thief
1 wizard

7% Farms*
17% Armouries or Banks*
16% Training Grounds
9% Barracks
14% Forts
10% Guilds
7% Towers*
20% Watchtowers
*economic numbers unoptimized

This gives a war attack time of less than 12 hours and 40% catch thieves.

143 nwpa
50 dpa = .351 dpnw
56.4 opa = .396 opnw

A better result than I expected.  Some tools science would allow some land to be taken from maybe farms, armouries, banks, barracks, or towers and put to military use.  I don’t know about the thieves.  Scrap them altogether?  These numbers aren’t bad at all.  Maybe I missed something.  Tell me if you see it.  Even if these numbers are correct, I prefer the flexibility and thieves of a Gnome.

~ by ganes on November 11, 2007.

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